
Samurai/Gunslinger: The Video Game
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Samurai/Gunslinger: The Video Game
Explore the Old West and Feudal Japan in a beat-em-up adaptation of our LGBTQ action-adventure comic.

My Story
Hello, my name is Brian. I am the founder of Synception Studios, an independent comic book and video game studio. By day, I am a general dentist that works with under-served youths in the Baltimore City area. And at night, I am the writer/creator of comics Samurai/Gunslinger, DeadHand, Riven, Rheizig, Dark Prism, Paresthesia, and director of Samurai/Gunslinger: the Video Game.
Together with the incredibly talented artists: Osvaldo Ferreira, J. C. Grande, Epul Saepuloh, and Rod Conan, we have built a diverse, character-driven line of titles that defy industry conventions.

Game Story
Samurai/Gunslinger is a story about the divergent ways people choose to come to terms with inexplicable phenomena. It is about two very different women fighting to exert control over a world where there is none, and finding, in each other, the strength they wished they had.

Project Campaign Goals:
Initial goal: Samurai/Gunslinger: Episode I: Comic Edition: This is a linear 8-level campaign that follows Shawna's comic book story arc.
The funding goal would be: $99,000.